3D trees anticipate being planted in architectural visualizations, animations and games.
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Another round vibrant red tree but, with a little more densed look for your outdoor or other boranical scenes. The leaves have their particle system switched on so you can use densed numbers without the computer reading the true ultra high poly counts on the leaves. This also means you can edit the leaves easily too. The leaf/leaves mesh sitting at the bottom of the trunk is for the particle system, it can be hidden or put in another layer.