Humans are overrated. However, 3D humanoids render-ready for Blender are amazing. Find new stars for your ArchViz, animation or game.
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As a game/animation 3D animator, I have always dreamed of having access to a wide variety of beautiful 3D female character models. This would allow me to animate them for dance, fight, and other scenes. However, I have often encountered limitations in finding such a diverse range of characters.
Now that I have more experience, I'm trying to create as many character models as possible for other animators. My goal is to eliminate the feeling of limitation that animators sometimes face when working with a restricted character set.
I hope you enjoy using my characters, and I would be happy to receive your feedback. Please feel free to rate them as you see fit.
For your convenience, I have set the polygon count of the models to a low level. This will provide better performance during the animation process. After you have completed your animation and poses, I recommend subdividing the models using the multiresolution modifier to achieve the desired level of detail.
If the lower leg is clipping through the socks, you can fix this by:
This should resolve the clipping for the default pose. Keep in mind that clipping only may occur in more extreme poses not notmal manners...
Please let me know if you have any other questions or if there is anything else I can assist with.