🍰 A photorealistic 3D model of a cheesecake slice with creamy filling, mousse topping, and a biscuit garnish.
Features:
• Photorealistic dessert model with high attention to detail
• PBR‑ready textures (Diffuse, AO, Normal, Roughness, Displacement)
• 8K texture resolution (power of 2, square maps)
• UV unwrapped, no overlaps
• Clean topology, manifold geometry
Use Cases:
• Food visualization
• Bakery and café advertising
• Cinematic close‑ups
• Game and VR/AR assets
Usage Tips:
• For better results depending on your scene lighting, adjust Normal Strength, and Displacement values in the material settings.
• In the Material Settings, set the displacement method to Displacement and Bump for more realistic surface details.
• Fine‑tune the Roughness and Specular values to match your lighting conditions.
• To achieve more precise control over Roughness, add a ColorRamp node to the texture output and adjust the sliders to balance matte and glossy areas.
• For higher quality and smoother surfaces, you can add a Subdivision Surface (Subdivide) modifier — increase levels carefully to balance detail and performance.