06 April 2021

Interview with Jair del Real Segura 🔗

Let us introduce you to Jair del Real Segura, one of our long-time creators. Jair is 20 years old freelancer from Mexico. We're really glad we could talk to Jair, it's always great to see the people who create this BlenderKit library and community together. Check out Jair's gallery on BlenderKit and also his Behance.


How does a typical workday look for you?

JS: I don’t really have a specific work routine, especially now with the pandemic going on. Usually, I work in the mornings, from about 7 am to 3 pm. I do my best to identify the most useful assets which are still missing. I’m speaking about the things you need in most projects such as doors. I like to keep it simple but also, I like to add variations and textures, colors, and so on.

When did you start to use Blender? How did you find out about it? How did you learn to use it the way you do?

JS: I began doing 3D five years ago. I started with Blender 4 years ago after googling “free 3D software”. I’ve been using it ever since as my main tool in all my projects.

Do you also use other 3D software or was Blender always your first choice?

JS: Yes I do. I use Marvelous Designer as well. At first, I used Modo as my main tool but then slowly switched to Blender.

Did you study art or design at university or are you a self-taught artist?

JS: I'm a self-taught artist. I can’t say I’m completely an autodidact because I’m somewhat a part of the community. They teach me how to improve my work.

What is the best thing about being a 3D artist in your opinion?

JS: I think the best thing is that you can create whatever you want. You just need to have some creativity and a few skills.




From your portfolio on our website I can see that you do mostly interior design stuff like chairs, sofas, lights, doors, tables etc. Recently, however, you also uploaded some cars. What are your favorite things to create in Blender? What kind of 3D?

JS: Maybe it’s not really reflected in my BlenderKit portfolio, but I love to do hard surface modeling. Like the maximatic coffee machine. I enjoyed doing that. Also enjoyed doing the Leica M10. I'm thinking about creating more projects like these.

You exclusively upload models to our 3D library. Are you also interested in creating different kinds of materials or brushes?

JS: I was interested in uploading materials to BlenderKit. At least some basic but useful ones for beginners and people who are new to Blender. I thought this would help them understand how the Blender shaders work, but I then realized that almost all the materials I had in mind are already there. And I actually don't know how to create brushes.

Who are your 3D heroes and why? What or who inspires you? Are you a member of any art communities?

JS: I actually don’t know any great 3D artists. But I can say that Andrew Price is making a good thing through teaching beginners. He opened the door to many by democratizing the knowledge resources. I think there's a lot of value in this. Mostly, my inspiration comes from designers and video games like Rainbow Six Siege and The Division 2. When you get into a house and look at the assets, you can see how they mix different styles and create a nice-looking interior. Otherwise, I'm a part of many photography groups with different topics. My favorites are landscapes and products. This used to be my pastime.

What do you think about the BlenderKit platform? What is your experience with it and what do you think we should do next?

JS: I like this platform. My experience with it is good thanks to the drag and drop system. I remember I was wondering why Blender didn’t have an asset manager when I switched to it from Modo. Would like to see some more brushes to do texture painting with and sculpting brushes too.

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