BlenQuick Auto-Rigger
BlenQuick Auto-Rigger Is An Advanced Blender Add-On To Easily And Quickly Rig Characters.
For Binding, Detection, Retargeting, Fingers Toggling, Adding Or Duplicating Parts, Final Rig Generation, Rig Export And More.
BAR, The Advanced Auto-Rigger On Blender
Compatible With Blender 4.5 And Blender 5.0
It all started when I discovered Blender and started to play with character rigging.
Alas I couldn't find any auto-rigger that was suitable for me, so I decided to develop my own and here we are...
BAR stands for BlenQuick Auto-Rigger, a Blender add-on that will enable you to quickly and effortlessly Rig characters, vehicles and objects.
Try it once and never look back but don't take our word on it, check our latest Demo Video:
https://www.youtube.com/watch?v=gYS5d9eDx2s
Make sure to check our documentation.
https://superhivemarket.com/products/blenquick-auto-rigger-a-tool-to-rig-nearly-everything/docs
Whether you're working on humanoid or non-humanoid characters (be it animals or any strangely shaped creature), or even vehicles, BAR eases the entire rigging process, saving you plenty of time and energy while maintaining top-notch quality.
The Rig can be edited anytime, even after baking, because it's based on a non-destructive system.
BAR Is Compatible With Windows And Linux.
It Is Regularily Updated With New Features And Optimizations, And Incremental Updates Are Free.
Now meet SNAPPY, our in-house 1 click body markers detection system.
https://www.youtube.com/watch?v=iCnTlCcLHXs
Why Choose BAR?
* Performance: By far the fastest Auto-Rigger on the market, BAR makes complex rigging tasks a breeze. Binding, bone placement, final Rig, Rig export, duplicating or adding parts, parts toggling, all with unprecedented speed...
* Easy to Use: With our new SNAPPY feature, rigging characters becomes a quick and automated process. Select the character, click once to detect the markers and boom! BAR will place the bones for you
* Facial can be automatically detected in 2D and 3D based on user's minor selection & assignments https://www.youtube.com/watch?v=2Etdgq6P0Qo (Rain: Blender Studio)
* Universal Rigging: From humans to animals with multiple limbs and from body Rigs to facial Rigs, not to forget vehicle Rigs and even clothing or accessories (like skirts, scarves, dresses etc.), BAR handles it all
* Customization: Customize the User Interface to match your needs with options for UI scaling and button styling
* Export in FBX and GLTF format, compatible with Unreal Engine, Maya, Godot, Unity and any other similar 3D animation program https://youtu.be/6vzyGN9zKTw
Distinctive Features https://www.youtube.com/watch?v=CoVukq5QBDQ
* SNAPPY, our one of a kind markers detection system for humanoid characters
Detection Tutorial https://youtu.be/GfbCcwMZITI
* Automatic Markers Placement For Facial (https://www.youtube.com/watch?v=2Etdgq6P0Qo) and Body (Smart rigging AKA legacy, if your character isn't SNAPPY compatible yet https://www.youtube.com/watch?v=CoVukq5QBDQ&t=66s)
* Body Markers Setup And Facial Markers For Animals
https://www.youtube.com/watch?v=CoVukq5QBDQ&t=125s
* Quality Fast Baking For Facial And Body https://www.youtube.com/watch?v=CoVukq5QBDQ&t=245s
You can define extra objects to improve binding for the facial area.
Our binding mechanism is an hybrid between Voxelized and Heat Maps with all of Voxelize's advantages but none of its bugs for fingers and facial, as long as pants and jackets have been defined.
BAR supports Voxel Heat Diffuse Skinning as baking engine.
* Automatic Character Objects Assignment Based On Guessing And Recognition System https://www.youtube.com/watch?v=CoVukq5QBDQ&t=101s
* Multi-Rig Parts Duplication For Head, Arms, Legs, Spine, Fingers, Toes And Neck https://youtu.be/VUUVqAjIbRg
* Click Simulation, To Simulate Clicking Effects On Choosen Buttons Objects and Bones
* Universal Vehicle Rig And Vehicle Detection Without User Action (Based On Cars But Can Be Edited To Work On Buses, Trains, Planes, Motorbikes, Boats etc.) https://youtu.be/oaehTyDXpe0
* Redesigned UI With Tons Of New Settings For Ultimate Customization, Take Full Control Of Your Add-On! https://www.youtube.com/watch?v=f9m_3ZlK4Jg
* Even the body markers can be themed
V2.5 Is Out, It's A Game Changer
As Fast As Ever And With Even More Features, The Second Generation Of BAR Completely Rewritten From Scratch Using Our Own Custom Rig
Optimized Existing And New Features, Making It the Fastest Auto-Rigger For:
* Markers Detection
* Advanced Detection
* Automatic Facial Detection Based On Assignments
* Advanced Binding
* Retargeting
* Final Rig Generation
* Rig Export
* Fingers Toggling
* Automatic parts detector for detecting extra parts
* Adding And/Or Duplicating Rig Parts (Duplicate Nearly Anything On The Rig: Head, Spine, Tail, Fingers, Toes, Legs And Arms)
Want To Try It First?
Download the Free Demo Version (https://github.com/DenixStudio1/BlenQuick-Auto-Rigger-Demo/releases/tag/blender),
or the Free Demogorgon Character Rig (https://github.com/DenixStudio1/Demogorgon-Rig-BlenQuick-Auto-Rigger-/releases/tag/blender), and see BAR in action.
Watch The Rig Features Demo (coming soon).
Watch The Rigged Character Demo:
https://youtu.be/SFqWuZXxQH4
Need help?
Make sure to check our documentation:
https://superhivemarket.com/products/blenquick-auto-rigger-a-tool-to-rig-nearly-everything/docs
Questions, Feature Requests, Bug Tracker?
Join Our Community On Discord https://discord.gg/UUQ9DpHYmC
If you only need a basic version with less features, check our Snappy Rigger (compatible with Blender 5.0 and above) https://www.blenderkit.com/addons/c9841f8d-5056-41a5-972d-6c6cea2fd4d4/
or our BlenQuick Lite add-on (legacy, compatible up to Blender 4.5) https://blendermarket.com/products/blenquick-rig-add-on
BAR Main Features
* Fast binding, detection, retargeting, fingers toggling, adding and/or duplicating Rig parts, final Rig generation and Rig export
* Quality binding for facial and body
* Body markers setup for humans and animals
* SNAPPY, our 1 click markers detection system
* Automatic bone placement for characters, asymmetrical models supported
* Automatic facial markers placement
* Quality facial markers detection for humans and animals
* Automatic character objects assignment
* Body markers mirroring
* Duplicate, add and/or remove body parts (head, spine, fingers, toes, legs and arms, click on "Parts Parameters", or on "Shift P", to access these options)
* Game engines export/support in FBX and GLTF format (compatible with Unreal Engine, Autodesk Maya, Godot, Unity and any other similar 3D program) https://youtu.be/6vzyGN9zKTw
The exported Rig includes everything, that is the facial Rig (if you made one) and all the body parts/limbs.
NOTE - Before exporting the Rig, do not forget to click on the "Set Skeleton" button. If you don't, the Set Skeleton feature will be done automatically when exporting but weights might fail and/or extra tweaks might be needed.
* Feature rich parts parameters settings
* Picker body/face
* Eye location locked or free
* IK/FK eyes
* Auto-eyelid rotation
* Head rotation locked or free
* Fingers close from scale
* Fist close from scale
* Breath bone from scale
* Root bone for humans and animals
* IK/FK switches
* IK-FK for fingers, toes, hands and feet
* FK tail base to Rig ropes, FK spines, tentacles, wires, ponytails etc.
* IK/FK Switches for legs, arms, torso, fingers, toes etc.
* Rig & Character Layers, store bones and objects to easily turn on/off character layers to hide or show clothes, hair, shoes, scarves, hats and bones controllers.
* Cartoon compliant : stretchy spine, legs, arms, head
* Ready to use prebuilt poses (T-Pose, Y-Pose and Unreal Engine A-Pose)
* Add Rigs : skirts, jumpers, scarves, sleeves, dresses, tails, hair, hairbands etc.
* Simulations : click simulation to generate click effects on the object(s) you choose
* Bone Physics simulation, easily create a wiggle effect on bones
* Universal Vehicle Rig And Vehicle Detection (buses, trains, planes, motorbikes, boats etc.) Without User Action
If you want to edit the base reference bone, do not click on "Edit Base Armature" but on "Edit Car Base Armature".
Make sure to set the type to "Vehicles" before generating the final Rig, and click on "Multi-Wheels (Vehicles)" if your vehicles has more than 4 wheels.
* Saver/loader for Rig data, action data, retargeting presets data and custom armature preset
* Themes for the outer and inner body markers
* UI customizations, customize your UI in a few clicks and take control of your addon!
In the UI tab, click on the 3 dots menu to access all the UI settings and customizations and scale buttons, align buttons, split between 2 or 3 buttons, change text label, change pop-up size, set custom icons for buttons, and set colored theme for buttons, properties and dropdown enums.
Want To See More? Watch Our UI Customization Demo!
https://www.youtube.com/watch?v=f9m_3ZlK4Jg
WIP
* Retargeting features - Done
* Retargeting presets and improvements- Done
* Rebuild retargeting bone list from scratch so that it's more stable and customizable - Done
* Action Manager to save or load actions and animations to/from a .json format - Done
* New facial detection system - Done
* New detection mechanism using advanced modules and systems - Done
* Improvements in binding for weight paint vertex group - Done
* Full final Rig generation rewriting - Done
* More animal presets (horse, fish/sea mammal and snake) - Done
* Auto body markers placement - Done
* Body markers mirror - Done
* Rig saver, to save Rig data in a .json format file that can be reloaded later - Done
* SNAPPY, the first ever 1 click markers detection - Done
* Update SNAPPY to support A-pose - Done
* Improve automatic detection for animals - Done
* Automatic check for update on start - Done, but recent Blender updates broke that feature beyond repair, hopefully they'll fix it at some point
* More vehicle presets (bus (- Done), train, plane, boat and rocket)
* Picker for extra parts (tails (- Done), arms, legs and fingers) and multi-Rig picker
* Special duplicate tool to duplicate anything
* Update SNAPPY to support facial
* Update Rig Feature
* Full vehicle detection rewrite
* More parts parameters settings
Changelog
V2.6.0
* Rewriten detection for full compatibility with Blender 5.0
* Rewritten final Rig for full compatibility with Blender 5.0
* Bug fixes
V2.5.11
* Compatibility update with Blender 5.0 RC
* Comparibility update with Blender 4.5.4
* Updated all icons
V2.5.10
* Compatibility update with Blender 4.5.3
* Compatibility update with Blender 4.5.2
* Bug fixes
V2.5.9
* Compatibility update with Blender 4.5.1
V2.5.8
* Updated SNAPPY to support A-Pose
* Fixed fingers detection for A-Pose characters
* Improved detection
* Improved detection for animals
* Added support for Voxel Heat Diffuse Skinning addon (our first addon compatibility, more will come soon)
* Updated cat, dog, horse and bird Rig presets
* Added 11 features in Parts Parameters
* Added 2 options in detection panel in case the fingers detection is wrong (humanoids only)
* Improved teeth baking
* Improved tongue baking
* Fixed lips final Rig generation
* Fixed vehicle Rig generation
* Optimized vehicle Rig generation
* Fixed a bug in the set skeleton export
* Optimizations
* Bug fixes
V2.5.7
* Full compatibility with Blender 4.4
* Huge improvements in fingers detection for SNAPPY and T-pose characters
* Improved leg/arm joints detection
* Improved hand detection
* Optimized final Rig generation
* Fixed leg issue with final Rig generation
* Optimized SNAPPY for speed
* Optimized Skeleton set for export
* Changed the welcome text and the panel name to "BlenQuick Auto-Rigger ULTIMATE"
* Bug fixes
V2.5.6
* Fixed leg IK inversion bug
* Fixed a bug in SNAPPY
* Optimized baking to make it smoother
* Improved baking for teeth and clothes
* Added assigners to repair pants, jackets and hair
* Bug fixes
V2.5.5
* Fully reworked detection
* Fully reworked baking
* Optimized and improved final Rig generation
* Changed human base armature colors
* Fixed pose sets
* Fixed preserve volume option for the baking
* Fixed incorrect spines scale when setting up the skeleton for export
* Updated the UE units set
* Added automatic check for update when starting, it can be disabled in the settings
* Bug fixes
V2.5.4
* Huge improvements in body detection
* Added a feature in the detection panel to define all the character's meshes for non-SNAPPY compatible models (humanoid characters with weird poses and/or weird shapes)
* Checking for updates will now show the latest changelog in case there's a new version
* Optimizations
* Bug fixes
V2.5.3
* Improved detection
* Improved baking
* Fixed eyes baking
* Added an Experimental Mode option in the addon preference
* Fixed IK/FK fingers removal and adding
* Improved check for updates
* Bug fixes
V2.5.2
* Added a new panel in the baking tab to scan baking issues in order to easily find & fix them
V2.5.1
* Improved SNAPPY leg detection
* Improved arm and leg joints detection
* Improved thigh detection
* Improved final Rig generation
* Fixed the CS (Custom Shape) visibility when adding the lip rollers bones
* Fixed mirroring issue of the eyebrows when facial detection is done
* Optimizations
* Bug fixes
V2.5.0
* Introduction of SNAPPY, our 1 click automatic body markers detection
* Huge binding/baking improvements for body and facial
* Improved final Rig generation
* Parts editting/final Rig generation code cleanup
* Improved Parts Parameters options when the final Rig generation is done
* Improved parts adding
* Improved detection for the legs
* Added arm twist bones in the Human armature
* Added more deformation bones in the Human armature
* Fixed Rig constraint issues
* Improved scale custom shape visuals
* Added a scale reminder when pressing Start
* Optimizations
* Bug fixes
V2.4.9
* Reworked and improved the props adding and multi-parts alignment system
* Added a feature in the export settings to fit the structure and names of Unreal Engine's mannequin for better and easier retargeting
* Added a string field that contains the name of the final Rig (requires to be filled if using Fit UE Names)
* Improved facial bones matching
* Improved the human armature, now it has more deformation bones and more constraints
* Fixed some parenting and movements issues on the human armature
* Added more custom shapes for the toes and other extra bones
* Optimizations
* Bug fixes
V2.4.8
* Complete final Rig generation rewritting, now it's more precise and fully compatible with Blender 4.3.2
* Added more checks in the final Rig generation
* Improved body detection, now it recalculates finger bones roll
* Added more checks on the breath bone and the root bone addition/removal
* The set skeleton process has become automatic when you export, but it still can be done manually by unchecking the Auto-Set/Create Skeleton
* The Set UE Units feature is now a checkbox
* Bug fixes
V2.4.7
* Improved detection
* Improved eyebrows detection, now it warps around the character's head
* Automatically hide facial bones if facial is not set up
* Fixed the green and red marker themes
* Added a menu next to the body markers buttons to customize the markers
* Bug fixes
V2.4.6
* Added new icon for the update check
* The update check feature is now in the UI menu
* Improved detection for arms and legs alignment
* Bug fixes
V2.4.5
* Added colored facial markers
* Added an automatic zoom into the facial mask when "Add Facial Rig" is clicked
* Added a setting to set the zoom distance when adding a facial Rig
* Added check boxes to disable facial parts
* Improved body detection
* Improved baking
* Replaced all the buttons for defining character parts with objects assigners for baking
* Added a button next to the head pointer under the Facial Detection Features to automatically search if there's an object containing the word "head" in the whole blend file and then assign it to the head pointer
* Fixed the hand issues in the final Rig generation
* Added an error handling for the set export definement
* Added an option to parent all bones for the set skeleton
* Added a button in the parts parameters to fix some common category or content visibility issues
* Completely rewritten the check for update feature
* Added buttons in the update pop-up to get support and check documentation
* Added an error handling in the update checking system to see if there's any issue
* Fixed the themes assignement system
* Bug fixes
V2.4.3
* Added features in the facial assigners panel
* Re-added the "Add Rig" menu to the Armature section in the add menu (shift+a), to easily add armature presets (it was present in the early V1.x versions but got removed then because it was buggy)
* Added an "Add One" button in the custom armature, to save time when adding a custom armature
* Minor bug fixes
V2.4.2
* Improved the set/unset skeleton
* Added a baking engine where you can choose between Advanced and Built-In Automatic Weight
* Completely rewritten FBX export settings
* Fixed syntax issues for the facial assigners
* Added options in the export settings to define character mesh(es) for automatic weight assign
* Updated UE units function
* Fixed constraints manager panel visibility
* Improved mixamo mapping preset
* Added the user preference save/load customizations and settings buttons in the UI menu
* Minor bug fixes
V2.4.1
* Heavily optimized the set skeleton to make it faster
* Added option to save or restore BAR's customizations and settings
* Added retargeting preset for Unity
* Fixed parts parameters category issues
* Added options in the parts parameters (Left & Right Eye Master Amount, Left & Right Leg Stretches and Fix Thigh Roll)
* Added a string field in the export settings to rename the root bone
* Updated the visibility for the face's sub options
* Minor bug fixes
V2.4.0
* Added automatic body markers placement
* Added a Help! button in the automatic body markers placement settings
* Improved body markers mirroring
* Added automatic facial markers placement
* Added assigner buttons for facial placement
* Added a new setting for the export to give the option to keep the facial or not
* Added 4 new retargeting presets (Rokoko, Unreal Engine Mannequin, Character Creator and BlenQuick Auto-Rigger)
* Improved retargeting, now it clears the temp constraints and restores only the ones that are needed
* Added constraints manager tab to save or load constraints data
* Improved bone list building
* Updated retargeting preset names
* Improved the set skeleton
* Added a setting for the export to scale the export Rig
* Added a Software section in the export settings to prepare the skeleton and the character for Unreal Engine units
* Moved the software type dropdown (to select which software you want it to prepare for) to the Software section
* Improved the parts parameters settings
* Fixed the invert spine feature
* Added a breathing bone for the Rig
* Added a root bone for animals
* Body markers setup has a different color (yellow and blue)
* Added themes for the outer and inner body markers
* Added new UI customizations
* Added a bus Rig preset
* Improved car Rig
* Rig properties have been moved outside the pose option panel
* Fixed the "Install Update From Disc" feature
* Code cleanup
* Lot of optimizations
* Major bug fixes
V2.3.4
* Completely rewritten the export skeleton set
* Added Rig settings for the export skeleton set
* Added a root bone on the human armature
* Fixed the human armature eyes issue
* Fixed lips issue on the human armature
* Added a Spine & Neck category, whose function is to subdivide spine/neck, in the Parts Parameters
* Added a feature to disable or enable root bone in the Spine & Neck category
* Added a feature to invert the spine
* Reordered the UI panels
* Heavily optimized the retargeting, now it's lightning fast
* Bug fixes
V2.3.3
* Heavily optimized Rig generation, now it is 3-4 times faster
* Added 4 new features in the Parts Parameters to: lock the head, lock the eyes, stretch the head and set the distance of the Eyes Master
* Improved detection for the hands
* Added a Rig Saver tool to save/load to/from a .json file
* Added a new checkbox to mirror the body markers setup
* Added more protection to the addon (error handling & warning messages)
* Bug fixes
V2.3.2
* Improved retargeting
* Completely redesigned and rebuilt retargeting bone list
* Redesigned retargeting mapping options and moved them to their own dropdowns
* Added a spreader tool to quickly add or remove large amounts of mapping slots
* Each bone mapping slot is now equipped with an "X" button to quickly clear the string
* Completely rewritten the final Rig generation code
* Added a new part parameter option (at the bottom of the "Head" category) to add or remove a controller to roll the lips
* Bug fixes
V2.3.1
* Added 3 prebuilt bone list retargeting presets (Mixamo, Basic Rigify and Complex Rigify)
* Moved bone list options, such has saving mapping, load mapping, clear mapping etc., to the retargeting panel
* Added action manager, a tool to save or load actions and animations to/from a .json format
* Added 2 more animal presets (fish/sea mammal and snake), and placed them in a new sub menu called "Extra Animal Presets" in the "Add Rig" dropdown
* Updated the bug tracker URL to point to our Discord
* Added 2 buttons to go to BAR's forums (Blenderartists and Discord) in the addon preference
* Fixed icon issue for the support and documentation buttons in the addon preference
* Bug fixes
V2.3.0
* Added retargeting tool
* Improved detection
* The defining buttons have been replaced by the Assigners, which are object assigning slots
* Added the horse preset has a part of the extra animal presets
* Added the Sticky Eyebrows feature in the Parts Parameters to simulate sticky and grabbing eyebrows using factor bars in the Head category
* Fixed the Rig properties system
* Fixed Custom Armature Preset
* Added a new string in custom armature adding process to rename the custom armature button
* Added detection debugging features to reconfigure armature booleans from a dropdown list or re add missing markers
* Added the bones manager, a collection list that can manage, edit, select, reset transforms, and more, all your armature bones
* Added a .toml file so now BAR is detected as an add-on
* Optimizations
* Bug fixes
V2.2.1
* Major improvements on the final Rig generation so that arms, facial and fingers are more aligned and follow the base armature bones, all while preserving speed and efficiency
* Various optimizations
* Bug fixes
V2.2.0
A big chunk of the code was rewritten and optimized so now:
* Body and facial detection are nearly instantaneous
* Final Rig generation takes a couple of seconds
* Baking is much faster and more precise
Other additions:
* Fixed some icons issues
* Fixed the picker panel's position
* Improved the definers
* Added new definers: teeth top definers, teeth bottom definers and head definers. Note that for now it's required to use those defininers otherwise the binding will not work and that it's only for the binding
* Added version indicator in the UI menu
* Various under the hood improvements and optimizations
* Bug fixes
V2.1.4
* Full compatibility with blender 4.3, use previous version (2.1.3) if you still use blender 4.2
* Updated icons
* Optimizations
* V2.1.3
* Optimizations
* Added new icons in the UI menu
V2.1.2
* Fixed themes connections
* Fixed picker themes connections
* Optimizations
* Bug fixes
V2.1.1
* Reworked UI Customizations
* Added picker for fingers
* Added color modes for pickers in the addon preference
* Blue color mode available for pickers
* Fixed picker color issue
* Improved the Update Disk Installer feature
* Reconfigured some features
* Optimizations
V2.1.0
* Added Picker for body and facial
* Files and code improvements
* UI cleanup and improvements
* Optimizations
* Bug fixes
V2.0.8
* Optimizations
* Fixed the define bug in binding
* Fixed the boolean configuration problems
V2.0.7
* Added new features to define character's eyes and tongue for better detection & binding
* Facial detection, binding and final Rig improvements
* Fixed the facial setup and the edit facial buttons visibility
* Code cleanup
* More opti-mizations
* Bug fixes
V2.0.6
* More improvements to the final Rig generation
* Various optimizations
* Bug fixes
V2.0.5
* Improved body detection
* UI improvements on the detection settings panel
* Added a new feature to edit the facial markers at any time
* Optimized the final Rig generation
* Bug fixes
V2.0.4
* Fully optimized detection to make it even faster than it already was
* Bug fixes
V2.0.3
* Fixed a major bug in detection
* Improved detection so that it's now possible to detect a character without defining it
* Updated text on some buttons for defining
* Bug fixes
V2.0.2
* Added a multi parts automatic detector
* Added new customizations in the addon preference
* Added a dropdown menu next to the UI tabs to access UI's settings & UI customizations
* Bug fixes
V2.0.1
* Bug fixes
* Added a shortcut button to quickly access the UI settings & customizations
* Added universal automatic car detection without user action
* Added integer properties for character visibility
* Fixed the bones layers name issue
* Added a checkbox for character layers properties alignment
V2.0.0
* Completely Rewritten From Scratch
* New And Improved UI And Tons Of New Settings For Various Customizations, Take Full Control Of Your Add-On!
Optimized Existing Features Making It the Fastest Auto-Rigger for:
* Binding, Detection, Fingers Toggling, Adding And/Or Duplicating Rig Parts (Head, Spine, Fingers, Toes, Legs And Arms), Final Rig Generation, Rig Export
New Unique Features Not Found In Any Other Auto-Rigger:
* Simulation, Body Markers Setup For Animals, Facial Markers For Animals, High Quality Binding For Facial And Body, Car Rigs, UI Customization, Duplicate Head, Spine, Fingers, Toes, Legs and Arms On The Rig
V1.6.0
* Added a full body picker panel
* Added a new panel to fix clothes
* Added a new feature to fix characters' body
* Added a dropdown in addon preference to change the picker button's color
* Added a checkbox in addon preference to enable/disable the picker panel
* Added a new feature called "Snapshot Tool" to upload an image next to the picker as a reference for it
* The Rig export is now capable to export facial Rigs
* Various optimizations and bug fixes
V1.5.4
* Bugs fixes
V1.5.3
* Bugs fixes
* Improved the "Set" feature, so now the elbows & knees are better aligned
V1.5.2
* Added a new feature in the "Edit & Add Rig" panel to easily disable/enable the facial Rig
* UI improvements in the "Edit & Add Rig" panel
* Changed "Fix IK/FK Switches" string, so now it's called "Fix Interference Add-on"
V1.5.1
* Code cleanup and removal of unnecessary assets
* Fixed the facial mask Rig feature for animals
* Bug Fixes
V1.4.1
* Bug fixes
V1.4.0
* Added a facial mask to Rig the character's face more easily and to have better facial detection
* Bug fixes
* Fixed the Auto-Rigger feature for animals
V1.3.0
* Optimizations
* Added a new pose feature set similar to Unreal Engine's A-Pose
* V1.2.8
* Optimizations
V1.2.7
* Improved body detection
* Added a dropdown in the FBX settings to seamlessly change export format inside the Blender file view, so that you won't need anymore to click on cancel, then on file, then on import and then finally choose the new format (feature taken from our Change Operation Add-on)
V1.2.6
* Added a new feature (BAR Update Installer) in the addon preference to quickly install updates, so that you won't have anymore to remove the older version, then install the update and enable it, and then finally save the preference
* Various optimizations
V1.2.5
* Bug fixes
V1.2.4
* Added a new feature to scale the Rig so that it fits your character's size
* Now when you add a Rig, that Rig is automatically active
V1.2.3
* Improved body detection
* Added a checkbox in the add-on preference to disable the display of the "Rig Main Properties" panel
* Added 2 new options ("Full Body" and "Full Facial Only") in a popup that shows when the start button is clicked
* Added 2 new features ("Reset Rig" and "Reset Selected")
* Added an option to export to Unity (untested)
V1.2.1
* Added a "Fix IK/FK Switches" button in the add-on preference to fix the IK/FK switches in case you have an add-on that interferes with BAR
* V1.2.0
* Stable Release, all known bugs have been fixed
* Various optimizations
* Added 2 new features ("Fix Tongue" and "Fix Teeth Top")
* Added checkboxes for the Rig display
* Moved the IK/FK switches and some character display and Rig properties to a new panel called "Props"
V1.1.5
* Fixed a bug in the "Fix Pant" feature where the last vertex group didn't work properly
* Fixed the "Unset" feature
V1.1.4
* Bug fixes
V1.1.3
* Improved bones layers
* Improved pose position
V1.1.2
* Improved "Fix Jaw" feature
* Improved "Fix Eyes" feature
* Improved "Fix Teeth Bottom" feature
V1.1.0
* Major bug fixes
* Updated translation
* Added a "Fix Pant" feature
V1.0.0
* Initial Release
Made with serpens, the visual scripting editor
Happy Blending :)