Quadify Premium

Quadify Blender Add-on: Retopology & Poly Reduction for Optimized 3D Models
Tired of messy, triangulated meshes in Blender? Quadify is the essential add-on for 3D artists, game developers, and animators seeking clean, optimized quad-based models. Tra

Quadify Add-on for Blender

Overview

Quadify is a Blender add-on that simplifies the process of converting triangulated meshes to quads and reducing poly count for cleaner, optimized models. Perfect for preparing assets for animation, rendering, or game engines.

Features

  • Convert to Quads: Merges triangles into quads based on a face angle limit, with options to preserve UV seams and material boundaries.

  • Reduce Poly Count: Simplifies meshes while maintaining quad topology, with a user-defined reduction ratio and degenerate geometry cleanup.

  • Customizable Settings: Fine-tune parameters like face angle limits, edge flow optimization, and poly reduction ratios.

  • Presets: Save and load settings for common workflows.

  • Real-time Feedback: Displays initial and target face counts during poly reduction.

Installation

  1. Download the quadify.py file (or the zipped release).

  2. In Blender, go to Edit > Preferences > Add-ons > Install.

  3. Select the quadify.py file (or the zip file) and click Install Add-on.

  4. Enable the add-on by checking the box next to "Mesh: Quadify".

Usage

  1. Open the 3D Viewport and select a mesh in Object Mode.

  2. Go to the sidebar (N key) and find the "Tri to Quad" tab.

  3. Use the "Convert to Quads" button to convert triangles to quads, or "Reduce Poly Count" to simplify the mesh.

  4. Adjust settings as needed (e.g., Face Angle Limit, Poly Reduction Ratio).

Requirements

  • Blender 4.4 or higher.

Troubleshooting

  • Blender Freezes: If the add-on freezes on large meshes (>100,000 faces), try reducing the poly count in smaller steps or disabling "Clean Degenerate Geometry".

  • No Quads Created: Increase the "Face Angle Limit" (e.g., to 45 or 60 degrees) to allow more triangles to merge into quads.

  • Manifold Error: Ensure your mesh is manifold (no non-manifold edges or zero-area faces) before using the add-on.

License

GPL License.

Author

Anvil Interactive Solutions

Support

For issues or feature requests, please contact us at anvilinteractivesolutions@gmail.com

Quadify Premium
$20 $12
Name Quadify Premium
Archive version 2.1.0
File size 4.6 MiB

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