QuickMat PBR – Auto PBR Texture Assigner for Blender
One-click PBR texture assignment for Substance Painter exports.
Supports Unity HDRP (MaskMap) and Unreal Engine (ORM packed)
templates. Automatically builds full PBR node trees with Base
Color, Normal, Metallic, Roughness, AO, Emission, and Alpha.
Features
- One-click PBR texture auto-assignment
- Supports Unity HDRP MaskMap & Unreal ORM packed textures
- Smart material name matching
- Auto DirectX → OpenGL normal map conversion (Unreal)
- Real-time AO, Metallic, Roughness, Normal, Alpha, Emission sliders
- 8 built-in HDRI presets + custom HDRI support
- 3-point lighting rig with auto-tracked camera
- Works on Windows, macOS, and Linux
How to Use
- Select your mesh object(s)
- Choose Unity HDRP or Unreal Engine template
- Set the texture folder path
- Click "Auto-Assign Textures" — done!
$3
$3
Name
QuickMat PBR – Auto PBR Texture Assigner for Blender
Version
1.1.0
Platforms
windows-x64, macos-arm64, linux-x64, macos-x64, windows-arm64
File size
2.0 MiB