Polymating

Polymating — Real-time Retopology
A retopology addon that integrates with Blender’s existing tools using a fast projection system similar to Shrinkwrap—continuously re-applied in the background.

Polymating — Real-time Retopology

A retopology addon that integrates with Blender's existing tools using a fast projection system similar to Shrinkwrap—continuously re-applied in the background.

Tags: Retopology • Edit/Sculpt • Projection Solvers


Quotes & Links

"Simple, concise and minimal learning curve to use the addon"

"Tis but a realtime shrinkwrap on steroids"

"1% Code savvy, 99% Marketing" — "Performance!!! Performance!!! Performance!!!"

Highlights
  • ✔ Realtime vertex projection with solver-based logic (Force Project, Raycast; Multi-hit integrated).
  • ✔ Works alongside Blender's native tools—focus on quad flow, let Polymating handle wrapping.
  • ✔ Vertex Locking (experimental) and global overlay controls.
  • ✔ Cache and performance optimizations for smooth interaction.
Roadmap
  1. Broader tools integration
  2. Better user experience
  3. Cutting-edge performance
  4. Proper research and development environment

Join the journey to a more fun, concise, and hassle‑free retopology workflow!

Update Notes 1.3.1
  • Compatibility: In preparation for 5.0, this version may break on Blender versions below 4.2.
  • Isolated Projection: When vertex group locking pointers are set but no axes are enabled, projection only affects vertices from those vertex groups.
  • Self Projection: When no reference object is set, projection can use the active object as the reference; an info-line status indicates when self projection is ready.
  • Projection Shapekeys: Projection now respects existing shapekeys (previously shapekeys were ignored).
1.2.4
  • added localization for Simplified Chinese (zh-CN) and Indonesian (id)
  • solver properties optimization
  • directories optimization
  • added readme section #Adding Language
1.1.2
  • implemented better cache for the vertex locking
  • fix some runtime issue when enabling and changing the axis of the locked vertices
1.1
  • it is now possible to use collection for reference on all solvers
  • force Project are now Nearest and On-Hit Limit are now a deprecated solver
  • on-hit and Multi-hit are now deprecated solvers and have been implemented into Raycast
  • added reference switch to choose between a single reference object or a collection
  • added configurable rays length when choosing Raycast for the solver
  • fix some jumpy jitter problem when doing the projection
  • fix some issue with the vertex locking where the new vertices that is added at runtime doesn't get locked
  • fix some performance issue related to cache
1.0
  • separation of logic from mode handler
  • added Force Project solver
  • added On-hit solver
  • added On-hit-limit solver
  • added Multi-hit solver
  • global overlay properties
  • projection threshold optimization
  • preferences ui and viewport ui optimization
  • added multiple error handling functionality to ease fidgety user and accidental clicks that can disturb user interaction
  • version branching in preparation for the development of multi-threading and asynchronous process
  • version branching in preparation for localization
  • added ray_cast logic specifically made for edit-mode for better performance
  • added Vertex Locking as experimental features
  • added options to choose between default logic and ray_cast
  • preferences ui ptimization
0.60
  • added clamp toggle option for some of the brush
  • clamp value range of 0 to 0.5 upon entering sculpt mode
0.44 guide and 0.5x guide
  • branched out user guide for 0.5x
  • organized 0.5x user guide and now use sharky as references
0.51
  • added manual overlay initialization
  • added visibility toggle for retopology object and reference object
  • cache and reference key optimization
  • robust error handlers for better user experience
  • dedicated info bar to guide user and tell them of polymating state
  • auto overlay behavior optimization
  • polymating state behaviour optimization
  • polymating cache will not be cleared on deselection and visibility state
  • clearer code terminology for inspection and maintenance
0.50
  • reduce handlers redundancy
  • added experimental features
  • experimental features on addon preferences interface
  • added custom material initialization
  • the material initialization might impact performance slightly on Start Polymating, make sure that you turn it on only if needed
  • material initialization work best with backface culling
0.44
  • API version checks
  • 3.6x optimization
0.43
  • dedicated cache clearing function
  • file organization
  • clean up redundancy
  • semantic versioning
  • 3.6x compatibility
0.42licf
  • added proper licensing
  • optimized product description and proper terminology
0.42 stable release
  • edit mode availability
  • sculpt mode optimization
  • cache system optimization
  • proper error handlers
0.38a alpha release
  • sculpt mode optimization
  • consistent terminology
  • proper addon compression

*GPL-3.0-or-later — MozzarellaARC

Polymating
$10 $10
Name Polymating
Archive version 1.3.1
File size 762.2 KiB