Facial Tools
The First One-Click Automatic Facial Detection System
Compatible With Blender 5.1.0.
Compatible With Linux And Windows.
Updates Are Free, And Always Will Be.
Our Customer Service Is Available 7 Days A Week So Questions Are Usually Answered Within A Few Hours And Confirmed Bugs Are Fixed Within 24-36 Hours...
Our Other Addons
Leading Innovation
In April 2026 we released our latest breakthrough (full story here: https://www.blenderkit.com/addons/8844f27d-31e1-44a6-ab42-9518a22f0490/#:~:text=Leading%20Innovation ), SNAPPY FACIAL, the first, and so far only, one-click automatic facial detection system that works out of the box.
After a few weeks testing and fine tuning SNAPPY FACIAL, we decided to integrate it into a comprehensive set of tools for facial rigging and, lo and behold, FACIAL TOOLS came into existence...
Main Features
- SNAPPY FACIAL AKA one-click automatic facial detection system
- Binding
- Animation tools
- Export in .fbx and .gltf, compatible with most game engines (Unity, Unreal Engine. Godot etc.)
- 60 facial animation presets
WIP
* Retargeting
* Combine facial animations to create more complex facial scenes
Need Help?
Rig
Go to the side panel (N) > Facial Tools > Rigging
Select your character's head and eye(s), then hit "Auto-Facial".
There might be some bone tweaks to be done depending on the character model.
NOTE: you must be in edit mode to edit bones.
Export
To export your character facial to a game engine or whatever, go to the side panel (N) > Facial Tools > Misc > Export.
Select the character meshes and the rig, hit export and save on the path where you want it to be saved.
Bind
To bind, just go to Facial Tools > Binding.
Choose the binding mode you want, tune settings if needed, select your character meshes and then the rig, and finally hit "Bind!".
Questions, Feature Requests, Bug Tracker?
Contact us on our Discord Server:
https://discord.gg/UUQ9DpHYmC
YouTube Channel:
https://www.youtube.com/channel/UC654JCjREKgDkxgF_z9IwAg/
Changelog
V1.0.1
* Added 60 facial animation presets
* Bug fixes
V1.0.0
* Initial release