Breakdown Master
User Interface & Usage
Main Panel in the 3D View:
You’ll find a sidebar panel titled "Breakdown Master". This panel is divided into simple sections:
Selection Settings: Choose whether to animate just the selected objects or all objects in the scene.
Object Types: Check which types (Mesh, Curve, Light, Camera, etc.) you want to include.
Animation Settings:
Pick a preset speed or set custom timing with options like “Frames Between Objects” and “Frames Per Object.”
Choose an animation style (such as Pop or Fall Down) or customize your own offsets for location, rotation, and scale.
Advanced Options & Color Settings:
Toggle extra settings like sorting order and scene framing.
Enable color animations or wireframe effects if needed.
Slider Animation (Optional):
Add a slider effect to your objects with simple settings for its timing.
Action Buttons:
Create Animation: Applies the animation based on your settings.
Clear Animation: Removes any breakdown animations and resets changes.
Object Properties Panel:
Each object has its own settings panel where you can override the global animation settings with custom options.
Usage Steps:
Select Objects:
Decide if you want to work with selected objects or the whole scene.
Set Options:
Use the sidebar controls to choose your object types, animation speed, style, and any color or slider effects.
Create Animation:
Click the Create Animation button. Your objects will animate in sequence without changing their original transforms.
Clear Animation:
If needed, click Clear Animation to remove the changes and start over.
This simple UI makes it easy to quickly set up dynamic animations while keeping your base object data intact.
Update:
Now users can override animation types of collections in collection properties tab.
Select the collection in outliner -> Collection Tab->Breakdown Master